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魔法門之英雄無敵71.3補(bǔ)丁更新內(nèi)容介紹_魔法門之英雄無敵71.3更新了啥

作者:佚名   來源:本站   時(shí)間:2024-10-09  點(diǎn)擊:

《魔法門之英雄無敵7》更新至1.3版,那么修改了那些內(nèi)容呢?下面為大家?guī)硗婕摇癶wposter”分享的《魔法門之英雄無敵7》1.3補(bǔ)丁更新內(nèi)容介紹,一起來看看吧。

《魔法門之英雄無敵7》1.3補(bǔ)丁更新內(nèi)容介紹(1)

一般 - General

[Fixed] Minimap quest marker sometimes not disappearing after solving a quest

修正有時(shí)候完成了任務(wù)小地圖上的任務(wù)標(biāo)記沒有消失的問題;

[Improved] Performance on combat map by optimizing GUI and adventure map processes

優(yōu)化GUI以改進(jìn)戰(zhàn)斗地圖上的表現(xiàn),改善冒險(xiǎn)地圖進(jìn)程;

[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly

陰影鏡像和召喚生物的圖標(biāo)以及數(shù)量現(xiàn)在可以正確的顯示了;

[Improved] Memory usage by not loading unneccessary town screen textures and various icons

不必要的城鎮(zhèn)界面圖片材質(zhì)和圖標(biāo)導(dǎo)致的內(nèi)存問題;

[Improved] Updated hints during loading screens to fit with current functionalities

更新載入界面的提示的文字信息到現(xiàn)在的版本的正確描述;

多人游戲 - Multiplayer

[Fixed] Several issues where the game goes out of sync during AIs turn

修正一些AI回合時(shí)的同步問題;

[Fixed] A crash for multiplayer when flee was used in combat

修正一個(gè)多人游戲時(shí)戰(zhàn)斗中逃跑導(dǎo)致的游戲崩潰問題;

[Fixed] Game getting stuck in sim turns when attacking an army without units

修正一個(gè)同步回合時(shí)攻擊沒有部隊(duì)的英雄導(dǎo)致的游戲卡死問題;

平衡 - Balancing

[Improved] Increased celestial resurrection ability effect 50 ->250

昊天使的復(fù)活數(shù)量從50提高到250點(diǎn);

[Improved] Increased base neutral growth rate 20% -> 30%

野兵基礎(chǔ)增長從20%提高至30%;

[Improved] Sylvan Ranger class now has Grandmaster Destiny

游俠現(xiàn)在可以學(xué)習(xí)終極天命;

關(guān)卡設(shè)計(jì) - Level Design

學(xué)院2,Academy 2

[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World

現(xiàn)在當(dāng)萊拉穿越靈界最后一個(gè)平臺(tái)之后會(huì)被指定;

[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest

讀取存檔之后,玩家可以穿越擋路的巖石,從而導(dǎo)致任務(wù)無法繼續(xù);

學(xué)院3,Academy 3

[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.

存讀檔之后,玩家擊敗泰坦以后鏡頭會(huì)指向錯(cuò)誤的地方;

[Fixed] An issue in Academy map 3 with one army having a value of 0xp.

地圖上有一支部隊(duì)的經(jīng)驗(yàn)值為0;

[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town

玩家在城門前時(shí),敵人無法攻城;

學(xué)院3,Academy 4

[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.

地圖開始時(shí),從玩家手中移除瑪剌剎的砍刀;

[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.

對(duì)地圖結(jié)束時(shí)的邏輯進(jìn)行修改,以避免連續(xù)觸發(fā)兩次事件從而導(dǎo)致潛在的問題;

[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.

調(diào)整最終幕的劇情,使法哈達(dá)之外的英雄也可以觸發(fā)這段劇情;

[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.

只有法哈達(dá)擊敗卡西姆才能夠觸發(fā)地圖勝利;如果是副英雄擊敗敵人,則無法完成地圖;

圣堂2,Haven 2

[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all trooPS from Ymoril"-and therefore bug the Questflow

讀盤之后,玩家可以不完成任務(wù)就穿過關(guān)卡;

[Fixed] The Armies in front of the Forts are now garrisoned in the Fort

要塞前的軍隊(duì)現(xiàn)在正常的出現(xiàn)在要塞中;

[Fixed] An area that was showing open on the minimap during the first Dialog is now closed

第一段對(duì)話中有一個(gè)區(qū)域在小地圖中顯示是開放的,現(xiàn)在改為封閉的;

[Improved] Defenders of Hammerfall and House Materia will now end their turns faster

落錘鎮(zhèn)守護(hù)者與構(gòu)質(zhì)學(xué)派的ai現(xiàn)在會(huì)更快地結(jié)束回合;

圣堂4,Haven 4

[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.

杉提瑞山脈上的所有者旗幟不對(duì);

[Fixed] A problem with one of the shipyards not being able to spawn a ship.

有一個(gè)船塢沒法造船;

亡靈4,Necropolis 4

[Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch

在劇情開始之前,阻止玩家進(jìn)入Watchers of Yagult,如果玩家載入存盤后已經(jīng)被困在此區(qū)域內(nèi),現(xiàn)在放置了一個(gè)單項(xiàng)傳送門可以讓玩家的英雄傳送出去;

據(jù)點(diǎn)1,Stronghold 1

[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.

玩家擊敗阿吉特之后,再次招募阿吉特不會(huì)導(dǎo)致跳過回合;

[Improved] Weak of Storm got disabled to ensure player can win the last fight.

去掉了風(fēng)暴之周,以確保玩家可以贏得最后一戰(zhàn);

[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)

屬性會(huì)在正確的時(shí)間自動(dòng)修正;

[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)

刪除兩個(gè)過場中的錯(cuò)誤音效;

[Fixed] Amari has no creatures anymore

阿瑪里不再帶著部隊(duì);

[Fixed] A correct combat map was added to one of the bridges (where it was missing)

加入了一個(gè)橋梁戰(zhàn)斗地圖;

[Fixed] An issue where Ajit would not attack the player

修正了阿吉特不會(huì)進(jìn)攻玩家的問題;

[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame

修正了讀盤后玩家沒法進(jìn)入瀑布后區(qū)域的問題;

據(jù)點(diǎn)3,Stronghold 3

[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back

英雄大廳現(xiàn)在只提供5個(gè)英雄,以確保伊瑪尼回歸后,玩家不會(huì)有多于8個(gè)英雄;

[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed

東邊的巢穴現(xiàn)在會(huì)有正確的外觀、名字,并且只提供特定的冠軍單位;

[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace

把龍炎火舌替換成龍牙項(xiàng)鏈;

[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)

沙塵暴效果現(xiàn)在會(huì)在伊瑪尼回歸后正確地作用于進(jìn)攻者;(對(duì)現(xiàn)有存檔中的問題也進(jìn)行了修正)

[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him

探子在被發(fā)現(xiàn)之后,如果再次進(jìn)入戰(zhàn)場迷霧中,會(huì)自動(dòng)揭示其位置;

[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame

讀盤之后,玩家和AI可以進(jìn)入Ninakula;

森林2,Sylvan 2

[Fixed] Two floating Objects were placed properly

兩個(gè)海上物品目前放置在正確的位置上;

[Improved] Disabled Week of Storm to ensure balance in the first fight

取消風(fēng)暴之周,以確保第一次戰(zhàn)斗的平衡;

森林2,Sylvan 3

[Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable

Between Shadris and Sorleth任務(wù)過場現(xiàn)在可以跳過;

地牢2,Dungeon 2

[Improved] One of the underground entrances is now more visible as it was quite hidden before

其中一個(gè)地下城入口現(xiàn)在變得更顯眼了;

[Improved] Gossipmonger quest cinamatic tweaked to work properly

Gossipmonger任務(wù)的鏡頭現(xiàn)在正常運(yùn)作;

終章1,F(xiàn)inal 1

[Improved] There is now minimap tracking for the "Peace Offering" quest

小地圖現(xiàn)在標(biāo)記出Peace Offering任務(wù)的位置;

[Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction

如果玩家使用諾爾溫完成Heart and Soul后,會(huì)在諾爾溫轉(zhuǎn)換陣營后繼續(xù)選擇該英雄;

[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest

現(xiàn)在,如果玩家在完成Heart and Soul任務(wù)后選擇回城,可以正常的完成該任務(wù);

終章1,F(xiàn)inal 2

[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.

Andras of Raven任務(wù)完成后,有一句對(duì)白錯(cuò)誤;

伊詩塔的承諾,Yeshtar`s Promise

[Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)

修正兩個(gè)視角問題;(鏡頭穿過地下,寶箱穿過地下)

[Fixed] A wrong soundfile was removed

移除一個(gè)錯(cuò)誤音效;

[Fixed] The arena will now also give 10 Defense

競技場現(xiàn)在額外增加10防御;

[Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)

如果玩家已經(jīng)完成主任務(wù),那么可以在讀盤后完成地圖;(之前版本中,讀盤后還需要過一回合才能完成地圖)

[Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame

玩家在讀盤后,可以關(guān)閉“選擇區(qū)域”選項(xiàng);

索梅爾和伊弗里特的故事,The Story of Solmyr and the Efreet

[Fixed] The Dragon Nexus is now reachable

龍脈現(xiàn)在可以到達(dá);

冰魔,Ice Demons

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