魔法門之英雄無敵71.3補丁更新內(nèi)容介紹_魔法門之英雄無敵71.3更新了啥
作者:佚名 來源:本站 時間:2024-10-09 點擊:次
[Fixed] Hero passes no longer through a bridge
英雄現(xiàn)在不能穿過橋梁;
木材戰(zhàn)爭,The Timber War
[Fixed] Player no longer loses map if he only loses the city of Tyloth
玩家丟掉Tyloth城后不再導(dǎo)致游戲失敗;
[Fixed] Hole in landscape fixed
修正一個地形漏洞;
[Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war
增加地形高度,以防止玩家看出戰(zhàn)爭迷霧外的場景;
[Fixed] The user received the same message twice if he gets close to both bridges on the map
玩家靠近橋后,會連續(xù)兩次出現(xiàn)同一段消息;
[Improved] Map trigger was moved to the other side of the bridge
地圖觸發(fā)器挪到橋的另一邊;
遭遇戰(zhàn) - Skirmish
[Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.
修正荒夷海地圖部分游戲效果和視覺效果;
[Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings
修正紛爭廢墟地圖有些植物穿過了建筑的問題;
[Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.
干枯之地地圖新特性,地圖早的其它中立城絕對不會和你初始主城的種類相同,以避免多人地圖出現(xiàn)不平衡;
[Improved] Some water areas were polished on dungeons and minions
對地下城與仆從地圖的一些水域進行改進;
[Improved] Camera behaviour tweaks on dungeons and minions
調(diào)整地下城與仆從地圖的視角活動方式;
編輯器 - Editor
[Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.
隨機城鎮(zhèn)/兵種/要塞/兵種產(chǎn)地現(xiàn)在可以設(shè)置為和指定城不同種族;
Random Artifacts:Added item set and tier options
隨機寶物:添加套裝和和等級選項;
[Improved] Script Editor - 腳本編輯器
Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".
對“攻擊部隊”,“旋轉(zhuǎn)部隊”,“接觸建筑”,“移動到部隊”,“移動到建筑”和“移動到格子”動作添加使軍隊開始XXX支持Added "Timer" trigger, condition, and action
添加計時器觸發(fā)器,條件和動作;
Added new actions "Add random Hero Artifact", "Add Skill to Hero", "Learn Spell for [Improved] Hero" and "Add/Remove/Set Hero EXP"
添加新動作,“給英雄添加隨機寶物”,“給英雄添加技能”,“給英雄學(xué)習(xí)魔法”和“增加/減少/設(shè)置英雄經(jīng)驗值”;
Added pickup sound and floating text for actions that give items to heroes
英雄添加寶物時增加拾取音效和浮動文本提示;
Added "Collected specific army" trigger
添加“收集特定部隊”觸發(fā)器;
[Fixed] Campaign Editor - 戰(zhàn)役編輯器
Fixed "Map could not be found" issue
修正“無法找到地圖”問題;
Fixed crash when saving a campaign after having switched maps in the editor
修正一個在換了地圖后保存戰(zhàn)役導(dǎo)致的游戲崩潰問題;
[Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes
分拆“動作”“條件”“觸發(fā)器”至不同的分類,以縮短列表;
[Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before
自定義戰(zhàn)役:修正英雄信息傳遞到下一地圖時因為之前修改過英雄屬性導(dǎo)致的問題;
[Fixed] Minimap disappearing on performing Ctrl Middle Mouse
修正Ctrl 鼠標(biāo)滾輪導(dǎo)致的小地圖消失;
[Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.
移除消除地形涂抹工具;
[Improved] Flotsam contains the correct resources (Gold and Wood)
海上漂浮物現(xiàn)在獲取正確的資源(金幣和木材);
游戲機制 - Gameplay Mechanics
[Fixed] Pixies and Sprites applying debuffs twice.
修正花精和花妖會被負面狀態(tài)疊加兩次的問題;
[Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again
購買來的魔法卷軸在選擇再次戰(zhàn)斗時沒有重置的問題;
[Fixed] Random skilling: 2 abilities should not be from the same skill
隨機技能:隨機出來的2個子技能不會是同一個技能系下的;
[Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round
修正如果誅罪官在行動之前就用過借機反擊會導(dǎo)致的自身回合被自動略過的問題;
[Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions
修正一個本應(yīng)無法控制的單位出現(xiàn)在手動戰(zhàn)斗中的問題;
[Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer
修正日鹿結(jié)束回合后觸發(fā)的士氣與幸運圖標(biāo);
[Fixed] [Combat] Centaurs use maneuver while week of storms
修正風(fēng)暴之周人馬使用規(guī)避的問題;
[Fixed] Accuracy not working in morale turn
修正箭無虛發(fā)在士氣回合無效的問題;
[Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War
不負責(zé)任的戰(zhàn)爭地圖中,當(dāng)玩家從占領(lǐng)的城用篷車運輸后力時可以看到的不正確行為;
[Fixed] Creatures with the "Strike and Return" ability can make the same space available to all other friendly creatures ignoring the rule of limited movement
修正有攻擊后返回能力的兵種會使的某些格子無視最大移動力讓友軍進入的問題;
[Fixed] Warfare units have no `getting-hit` animations
修正軍備單位沒有被攻擊的動畫的問題;
[Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed
修正攻城軍備單位對同一目標(biāo)攻擊兩次即使目標(biāo)已被摧毀的問題;
[Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI
修正AI施放海嘯魔法時會導(dǎo)致兵種被重疊的問題;
[Fixed] The dimension portal does not trigger combat when guarded on the other side
修正穿過傳送門時對面有守衛(wèi)但不會觸發(fā)戰(zhàn)斗的問題;
[Fixed] Metamagic rank increase is not working
修正元變魔法的魔法等級不能提升的問題;
[Fixed] Entangling roots don`t make the hit creature unable to move
修正纏繞之根沒有使擊中的兵種無法移動的問題;
[Fixed] "Poison Cloud" spell will give damage to any unit
修正毒云會傷害所有單位的問題;
[Fixed] Incapacitated enemy creatures don`t skip their next turn
喪失行動能力的兵種沒有自動略過回合的問題;
[Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range
[Fixed] Celestial`s resurrection ability does not work when engaged in melee
修正昊天使的復(fù)活能力在被貼身時無法使用的問題;
[Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate
修正天使的復(fù)活能力對援軍狀態(tài)的兵種使用時不是復(fù)活而是殺死的問題;
[Fixed] Hybrid Warfare unit skips second action when attacking first and "Artillery", "Artillery Barrage" is skilled
修正混合類的軍備單位在學(xué)了彈道炮術(shù)和炮擊彈幕后第二擊被略過的問題;
[Fixed] Fire Wall will be casted elsewhere in certain conditions
修正某些條件下火墻會被施放到非指定地點的問題;
[Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives
修正軍團衛(wèi)會受到和他保衛(wèi)的單位某些同樣的debuff的問題;
[Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn
修正等待后移動可能會導(dǎo)致的第二回合移動范圍顯示不正確的問題;
[Fixed] Firewall is not cast where it should on 2X2 units
修正火墻施放在大體積生物上時錯位的問題;
[Fixed] In moral turn the "wait" option needs to be disabled
修正士氣回合沒有屏蔽等待的問題;
[Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears
修正一個你的英雄在拾取寶箱的同時???第二個英雄導(dǎo)致的游戲卡死問題;
[Fixed] Enraged Cyclops ability "Fiery Eye" is not greyed out when an enemy creature its near him
修正當(dāng)怒目獨眼被近身時遠程技能沒被屏蔽的問題;
[Fixed] Spells cast during the Clarity skill`s second turn show negative values
修正心領(lǐng)神會第二次施法時出現(xiàn)的負數(shù)值問題;
[Fixed] The Face of Fear spell does not work as intended
修正恐嚇面容沒有正確的運作的問題;
[Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics
修正在守城時分隊導(dǎo)致的無法放置本地戍衛(wèi)的問題;
特效 - SFX
[Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1
終章1,靈魂之門在與安娜斯塔西婭交互后的音效現(xiàn)在可以播放了;
[Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1
終章1,修正當(dāng)鏡頭切向肯特時會有一個新的任務(wù)音效播放;
[Fixed] Sound is now played when activating Spider Obelisks in Necro map 2
亡靈2,修正激活蜘蛛方尖塔時現(xiàn)在會播放音效了;
[Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4
據(jù)點4,修正與亞西爾的戰(zhàn)斗結(jié)束后戰(zhàn)斗音樂仍不停止的情況;
[Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page
修正選取特效在招募界面選取生物時失效的問題;
[Fixed] Basic ambience sounds aren`t changing during npc scenes
修正在NPC過場氛圍音效不會改變的問題;
[Fixed] Wrong voiceover is played after completing the "Raven Wings" quest
在完成任務(wù):"Raven Wings"后會播放錯誤的音效;
[Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1
據(jù)點1,修正Kibwe敘事時法師雕像倒下后,廢墟的音效可以播放了;
[Fixed] Ivan has no movement sound on AM_Final_Map1
終章1,修正伊凡沒有移動音效的問題;
[Fixed] The Adventure Speed setting influences audio playback on Combat Maps
冒險地圖速度設(shè)置會影響戰(zhàn)斗地圖的音效回放;
[Fixed] The "Time Stasis" spell SFX is corrupted
法術(shù)“時間停滯”的特效損壞;
[Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)
多人游戲中,你的戰(zhàn)斗音效可以被正處于等待屏幕的其他玩家聽到;
[Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia
點擊Heropedia的滾動條時沒有音效;
[Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed
在城鎮(zhèn)界面沒有音效,但訪問選項后會恢復(fù);
[Fixed] No specific sound is played when the player selects different skills
當(dāng)玩家選取特定技能時沒有特殊音效;
[Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider
當(dāng)玩家拖動生物招募的滑塊時沒有特殊音效;
[Fixed] There is no sound when choosing between the "max" and "TR" buttons in the marketplace
在市場界面選擇max和TR之間的選項時沒有特殊音效;
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