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中世紀(jì)2-修改皮膚辦法

作者:佚名   來源:本站   時(shí)間:2023-08-24  點(diǎn)擊:

電腦大家應(yīng)該不怎么陌生吧!現(xiàn)在電腦已經(jīng)普及到大多數(shù)人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業(yè)的人對(duì)電腦的用處不同。但是對(duì)于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。

第一步,打開data目錄下的descr_mount.txt文件。在
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; horses
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
后找以下腳本
type                                barded horse
class                                horse
model                                Mount_Barded_Horse
radius                                1.8
x_radius                        0.8
y_offset                        0.7
height                                2.5
mass                                6
banner_height                0
bouyancy_offset                1.8
water_trail_effect        horse_water_trail
root_node_height        1.0
;rider_offset                0.0, 0.45, 0.35
rider_offset                0.0, 0.38, 0.70
這是對(duì)游戲中歐洲封建騎士騎的那種馬的描述,我們復(fù)制一遍后做以下修改,
type                                hospitaller horse(新的馬的名稱,兵種文件中用到)
class                                horse
model                                Mount_Hos_Horse(馬所用的模型類別,對(duì)應(yīng)之后我們要在battle_models.modeldb中新建的模型類別)
radius                                1.8
x_radius                        0.8
y_offset                        0.7
height                                2.5
mass                                6
banner_height                0
bouyancy_offset                1.8
water_trail_effect        horse_water_trail
root_node_height        1.0
;rider_offset                0.0, 0.45, 0.35
rider_offset                0.0, 0.38, 0.70
保存后關(guān)閉,這個(gè)文件就算完工了。 

第二步,用記事本打開data/unit_models目錄下的battle_models.modeldb文件(也可以用其他文本編輯器),找到以下內(nèi)容
18 mount_barded_horse 1.12 3 60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod0.mesh 121 60 

unit_models/Mounts/Barded_Horse/mount_barded_horse_lod1.mesh 1225 60 

unit_models/Mounts/Barded_Horse/mount_barded_horse_lod2.mesh 10000 18 7 england 70 

unit_models/Mounts/Barded_Horse/textures/horse_barding_england.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/england_Mount_Barded_Horse_sprite.spr 8 

scotland 71 unit_models/Mounts/Barded_Horse/textures/horse_barding_scotland.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 51 unit_sprites/scotland_Mount_Barded_Horse_sprite.spr 

6 france 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_france.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/france_Mount_Barded_Horse_sprite.spr 3 

hre 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hre.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 46 unit_sprites/hre_Mount_Barded_Horse_sprite.spr 7 

denmark 70 unit_models/Mounts/Barded_Horse/textures/horse_barding_denmark.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/denmark_Mount_Barded_Horse_sprite.spr 5 

spain 68 unit_models/Mounts/Barded_Horse/textures/horse_barding_spain.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 48 unit_sprites/spain_Mount_Barded_Horse_sprite.spr 8 

portugal 71 unit_models/Mounts/Barded_Horse/textures/horse_barding_portugal.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 51 unit_sprites/portugal_Mount_Barded_Horse_sprite.spr 

5 milan 68 unit_models/Mounts/Barded_Horse/textures/horse_barding_milan.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 48 unit_sprites/milan_Mount_Barded_Horse_sprite.spr 6 

venice 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_venice.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/venice_Mount_Barded_Horse_sprite.spr 12 

papal_states 75 unit_models/Mounts/Barded_Horse/textures/horse_barding_papal_states.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 55 

unit_sprites/papal_states_Mount_Barded_Horse_sprite.spr 6 sicily 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_sicily.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/sicily_Mount_Barded_Horse_sprite.spr 6 

poland 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_poland.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/poland_Mount_Barded_Horse_sprite.spr 6 

russia 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_russia.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/russia_Mount_Barded_Horse_sprite.spr 7 

hungary 70 unit_models/Mounts/Barded_Horse/textures/horse_barding_hungary.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/hungary_Mount_Barded_Horse_sprite.spr 5 

slave 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_rebels.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 48 unit_sprites/slave_Mount_Barded_Horse_sprite.spr 4 

merc 68 unit_models/Mounts/Barded_Horse/textures/horse_barding_mercs.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 47 unit_sprites/merc_Mount_Barded_Horse_sprite.spr 7 

normans 70 unit_models/Mounts/Barded_Horse/textures/horse_barding_england.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/normans_Mount_Barded_Horse_sprite.spr 6 

saxons 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hre.texture 69 

unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/saxons_Mount_Barded_Horse_sprite.spr 0 

1 5 Horse 14 fs_heavy_horse 0  0 0 -1 0 0 0 0 0 0
隔一個(gè)空格之后復(fù)制一遍,改成以下內(nèi)容
15 mount_hos_horse 1.12 3 60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod0.mesh 121 60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod1.mesh 1225 60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod2.mesh 10000 18 7 england 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/england_Mount_Barded_Horse_sprite.spr 8 scotland 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 51 unit_sprites/scotland_Mount_Barded_Horse_sprite.spr 6 france 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/france_Mount_Barded_Horse_sprite.spr 3 hre 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 46 unit_sprites/hre_Mount_Barded_Horse_sprite.spr 7 denmark 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/denmark_Mount_Barded_Horse_sprite.spr 5 spain 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 48 unit_sprites/spain_Mount_Barded_Horse_sprite.spr 8 portugal 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 51 unit_sprites/portugal_Mount_Barded_Horse_sprite.spr 5 milan 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 48 unit_sprites/milan_Mount_Barded_Horse_sprite.spr 6 venice 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/venice_Mount_Barded_Horse_sprite.spr 12 papal_states 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 55 unit_sprites/papal_states_Mount_Barded_Horse_sprite.spr 6 sicily 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/sicily_Mount_Barded_Horse_sprite.spr 6 poland 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/poland_Mount_Barded_Horse_sprite.spr 6 russia 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/russia_Mount_Barded_Horse_sprite.spr 7 hungary 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/hungary_Mount_Barded_Horse_sprite.spr 5 slave 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 48 unit_sprites/slave_Mount_Barded_Horse_sprite.spr 4 merc 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 47 unit_sprites/merc_Mount_Barded_Horse_sprite.spr 7 normans 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 50 unit_sprites/normans_Mount_Barded_Horse_sprite.spr 6 saxons 66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture 69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 49 unit_sprites/saxons_Mount_Barded_Horse_sprite.spr 0 1 5 Horse 14 fs_heavy_horse 0  0 0 -1 0 0 0 0 0 0
其中的66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hop.texture就是我們一會(huì)要新建的貼圖文件名,66代表之后內(nèi)容有多少個(gè)字符。保存后退出。 

第三步,我們要改貼圖了。解壓出data\unit_models\mounts\barded_horse\textures\horse_barding_hre.texture文件,當(dāng)然其他國(guó)家的也可以,復(fù)制一份,重命名成horse_barding_hop.texture。接下來用論壇一位前輩制作的轉(zhuǎn)換工具TextureConvertor將horse_barding_hop.texture文件轉(zhuǎn)換成horse_barding_hop.dds文件,就可以用ps加載插件之后打開編輯了。編輯完成之后,再將horse_barding_hop.dds轉(zhuǎn)換回horse_barding_hop.texture即可。
第三步,在medieval2.preference.cfg里加上
[io]
file_first = true
再把文件改回只讀即可,添加新的馬匹大功告成。改兵種貼圖的也是大致如此。
最后,我們修改data文件夾下的export_descr_unit.txt,讓我們的醫(yī)院騎士騎上新的馬,找到Knights Hospitaller,把mount后面改成我們新建的hospitaller horse即可,完工。
 

 


玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時(shí)間投入到工作當(dāng)中,因?yàn)檫@樣的話大家很有可能上癮,這樣不利于大家的工作或者是學(xué)習(xí)。

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