最高指揮官-修改心得
作者:佚名 來源:本站 時間:2023-08-24 點(diǎn)擊:次
1、安裝目錄gamedata\*.scd文件為zip編碼,只要更改后輟為.zip .rar即可打開。
2、后面的.bp和.lua文件用記事本即可打開。
3、修改前去掉.scd文件只讀屬性。
-----------------------------------------
要修改的文件為:
units.scd (所有單位藍(lán)圖,blueprint(bp))
projectiles.scd (發(fā)射物,彈頭等,后面有修改核彈和戰(zhàn)列艦主炮需要)
mods.scd (安裝時官方帶的3個mod,最后一個為2倍資源)
--------------------------------------------------
先來說說這個mods.scd的修改,以2倍資源來舉例:
打開mods.scd(rar)\mods\ResourceRich\hook\lua\system\Blueprints.lua
文件內(nèi)容:
function ModBlueprints(all_bps)
local econScale = 30.0
#loop through the blueprints and adjust as desired.
for id,bp in all_bps.Unit do
if bp.Economy.ProductionPerSecondMass then
bp.Economy.ProductionPerSecondMass = bp.Economy.ProductionPerSecondMass * econScale
end
if bp.Economy.ProductionPerSecondEnergy then
bp.Economy.ProductionPerSecondEnergy = bp.Economy.ProductionPerSecondEnergy * econScale
end
end
end
將econScale符值,數(shù)字即為資源倍數(shù)。
更改后保存文件,會提示更新壓縮包,確定,最后將后輟改回.scd即可游戲。
(建議只修改此mod來進(jìn)行游戲,按下面方法修改單位的話,會大大減少游戲樂趣及游戲壽命,hehe~)
-------------------------------------------------------------------------------
units.scd的修改(這個文件有650多M,改后重新壓縮時間較長)
打開units.rar\units\,會看到很多UAB0101這樣的目錄:
先看我整理的我喜歡的Cybran族單位目錄參照
urb0101 = landfactory
0103 = Naval Factory
0201 = t2 landfactory
0203 = T2 Naval Factory
0301 = T3 Land Factory
0302 = Tier 3 Air Unit Factory
0303 = T3 Naval Factory
0304 = Quantum Gate
1101 = Power Generator
1102 = Hydrocarbon Power Plant
1103 = Tier 1 Mass Extractor
1104 = Mass Fabricator
1105 = Energy Storage
1106 = Mass Storage
1201 = Tier 2 Power Generator
1202 = Tier 2 Mass Extractor
1301 = Power Generator
1302 = Tier 2 Mass Extractor
1303 = T3 Mass Fabricator
2108 = Tactical Missile Launcher
2302 = Long Range Artillery
2305 = Strategic Missile Launcher
3104 = Omni Sensor Suite
3201 = Long Range Radar
4202 = Shield Generator
4302 = Strategic Missile Defense
url0001 = Commander Unit
1015 = T1 Engineer
0208 = Tier 2 Engineer
0309 = Tier 3 Engineer
0402 = Spider Bot
urs0201 = Destroyer
0202 = Cruiser
0203 = Attack Sub
0302 = Battleship
0303 = Aircraft Carrier
0304 = Strategic Missile Submarine
看到了么,URB****、UEL****、UAS****等目錄,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的簡寫,而第三位的B、L、S、A等就是building、land、sea、air的簡寫。
-------------------------------------------------------------------
怎么找到要修改的單位對應(yīng)的目錄呢?以URB4202(Cybran族的護(hù)盾)為例。
打開lua.scd(rar)\lua\modules\basetemplates.lua(基本模板),翻至最后,看最后幾百行,:)
有這樣的定義:
# Cybran Building List(Cybran族建筑列表)
# -Shield Defense(護(hù)盾定義)
{
'T2ShieldDefense',
'urb4202', ----當(dāng)當(dāng)當(dāng)當(dāng)
},
# Artillery Structures(小二炮定義,hehe~,它的確是T2么)
{
'T2Artillery',
'urb2303', ----當(dāng)當(dāng)當(dāng)當(dāng)
},
知道了吧,找到了吧。
打開units.scd(rar)\units\URB4202\URB4202_script.lua,看上面幾行注釋,有g(shù)as powered程序員留下的描述:#** Summary : Cybran Shield Generator Script。
如果有東西不好找,把units.scd全部解壓出來,然后用windows搜索關(guān)鍵字。
-----------------------------------
終于到具體修改了:
URB4202(Cybran族的護(hù)盾)
units.scd(rar)\units\URB4202\URB4202_unit.bp (藍(lán)圖文件)
我摘其中的幾段給大家,很簡單的。
Categories = {(種類定義)
'SELECTABLE',
'BUILTBYTIER2ENGINEER',
'BUILTBYTIER3ENGINEER',
'BUILTBYTIER2COMMANDER',
'BUILTBYTIER3COMMANDER',
'CYBRAN',(所屬種族)
'STRUCTURE',
'DEFENSE',
'TECH2',
'SHIELD',
'DRAGBUILD',
'SIZE12',
'VISIBLETORECON',
'RECLAIMABLE',
},
Defense = {
ArmorType = 'Normal',
Health = 50000,(生命值)
MaxHealth = 50000,(最大生命值)
RegenRate = 200,(回血率,就是量,200/秒)
Shield = {(能量盾定義)
ShieldEnergyDrainRechargeTime = 5,
ShieldMaxHealth = 4000,
ShieldRechargeTime = 18,(格擋后重新充能時間)
ShieldRegenRate = 800,
ShieldRegenStartTime = 13,
ShieldSize = 18,
ShieldVerticalOffset = -3,
},(很容易懂的吧)
},
Economy = {
BuildCostEnergy = 2000,(建造需電能,越多所需建造時間越長)
BuildCostMass = 160,(建造需Mass,同上)
BuildRate = 10,(建造倍率)
BuildTime = 60,(建造時間)
----------------------------------
Enhancements = {(此段為cy族盾的4層升級定義)
Shield1 = {(層1)
BuildCostEnergy = 3000,
BuildCostMass = 300,
BuildTime = 60,
Icon = 'ch-01',
MaintenanceConsumptionPerSecondEnergy = 200,
Name = 'Shield Expansion 1 of 4',
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 1,
ShieldMaxHealth = 7000,
ShieldRechargeTime = 16,
ShieldRegenRate = 1400,
ShieldRegenStartTime = 14,
ShieldSize = 22,
ShieldVerticalOffset = -3,
Slot = 'Shield',
},
Shield2 = {(層2)
BuildCostEnergy = 15000,
BuildCostMass = 1000,
BuildTime = 60,
Icon = 'ch-02',
MaintenanceConsumptionPerSecondEnergy = 300,
Name = 'Shield Expansion 2 of 4',
Prerequisite = 'Shield1',
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 2,
ShieldMaxHealth = 10000,
ShieldRechargeTime = 18,
ShieldRegenRate = 2000,
ShieldRegenStartTime = 16,
ShieldSize = 28,
ShieldVerticalOffset = -4,
Slot = 'Shield',
},
Shield3 = {(層3)
BuildCostEnergy = 30000,
BuildCostMass = 1500,
BuildTime = 60,
Icon = 'ch-03',
MaintenanceConsumptionPerSecondEnergy = 400,
Name = 'Shield Expansion 3 of 4',
Prerequisite = 'Shield2',
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 3,
ShieldMaxHealth = 13000,
ShieldRechargeTime = 20,
ShieldRegenRate = 2600,
ShieldRegenStartTime = 18,
ShieldSize = 34,
ShieldVerticalOffset = -5,
Slot = 'Shield',
},
Shield4 = {(層4)
BuildCostEnergy = 50000,
BuildCostMass = 3000,
BuildTime = 60,
Icon = 'ch-04',
MaintenanceConsumptionPerSecondEnergy = 500,
Name = 'Shield Expansion 4 of 4',
Prerequisite = 'Shield3',
ShieldEnergyDrainRechargeTime = 5,
ShieldEnhancementNumber = 4,
ShieldMaxHealth = 400000,
ShieldRechargeTime = 3,
ShieldRegenRate = 4000,
ShieldRegenStartTime = 3,
ShieldSize = 40,
ShieldVerticalOffset = -6,
Slot = 'Shield',
},(嗯,很好理解)
-------------------------
再來看URB2305,Cybran族的核彈:
基本屬性同盾,但它是武器,看此段:
Veteran = {(等級升級)
Level1 = 100,(1星所需殺人數(shù))
Level2 = 200,
Level3 = 500,
Level4 = 1000,
Level5 = 2000,(5星所需殺人數(shù))
},
Weapon = {
{
Audio = {
Fire = Sound {
Bank = 'URLWeapon',
Cue = 'URB2305_Missile_Cruise',
LodCutoff = 'Weapon_LodCutoff',
},
},
BallisticArc = 'RULEUBA_None',
Buffs = {
{
Add = {
OnImpact = true,
},
AppliedToTarget = true,
BuffType = 'STUN',
Duration = 15,
Radius = 40,
TargetAllow = 'ALLUNITS',
},
},
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageType = 'Normal',
DisplayName = 'EMP Flux Warhead',
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = 'Land|Water',
Seabed = 'Land|Water',
Sub = 'Land|Water',
Water = 'Land|Water',
},
FiringTolerance = 2,(落點(diǎn)誤差)
ForceSingleFire = true,(沒有試驗)
InitialProjectileStorage = 100,(初始(造好后)自帶的彈藥數(shù))
Label = 'NukeMissiles',
ManualFire = 1,
MaxProjectileStorage = 100,(最大儲彈量)
MaxRadius = 20000,(最大攻擊范圍)
MinRadius = 0,(最小攻擊范圍)
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 70000,(內(nèi)圈傷害值)
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 24,
NukeOuterRingDamage = 500,(外圈傷害值)
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 10,
NukeWeapon = true,
ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp',(ProjectileId(發(fā)射物序號),這里很重要,按給出的路徑:安裝目錄下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打開后可以看到核彈彈頭速度等,按攔截導(dǎo)彈速度修改后,對方兩族攔截速度慢,就不能攔截你的nukeclear了)
ProjectilesPerOnFire = 1,(每次開火的發(fā)射物數(shù),同上沒有試驗)
RackBones = {
{
MuzzleBones = {
'Projectile',
},
RackBone = 'Projectile',
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RateOfFire = 1,(重要參數(shù),開火速率,像cy的T3軌道炮為0.0375)
TargetCheckInterval = 0.5,
TargetRestrictDisallow = 'UNTARGETABLE',
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = 'Missile',
WeaponRepackTimeout = 5,
WeaponUnpackAnimation = '/units/urb2305/urb2305_aactivate.sca',
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
},
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